Hi there! My name is Michael and i am a gamedeveloper and Unity Asset Store publisher living in the Munich vicinity and specialised on programming. I’m very passionate about graphics programming!
Both, quality and quantity are equally important to me, to make sure to give the optimum results. My unterst in game development started in a very early age, where I modded and also developed my own little games and got more and more fascinated about it.
I´ve studied Gamedesign (Bachelor of Science) at the Mediadesign Hochschule in Munich and worked on a lots of different projects. After that i’ve studied Interactive Media Systems (Master of Arts) at the Hochschule Augsburg with the specialization on gamedevelopment. Also i´ve completed an apprenticeship as an information electronics engineer.
Currently i’m mainly working on my assets on the Unity Asset Store.
Feel free to contact me at any time for any inquiries or just to say hello 🙂
Unity3D, Unreal, Cryengine, Photoshop, Illustrator, Dreamweaver, Blender, Gamemaker, RPG Maker, Visual Studio (Code), Flash, Open Office / MS Office
MK Glow (Ultimate) is an artist-friendly, feature-rich and super fast performing post-processing effect, which simulates bright surface scattering of light. In addition to the bloom, some highly customizable extras, like lens surface, lens flare and glare are available.
MK Toon is an artist-friendly and feature-rich stylized shader, which is able to achieve very customized non-photorealistic visuals. The shader follows a physically based input to create a local antialiased & stylized output.