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About me

Hi there! My name is Michael and i am a gamedeveloper and Unity Asset Store publisher living in the Munich vicinity and specialised on programming. I’m very passionate about graphics programming!

Both, quality and quantity are equally important to me, to make sure to give the optimum results. My unterst in game development started in a very early age, where I modded and also developed my own little games and got more and more fascinated about it.

I´ve studied Gamedesign (Bachelor of Science) at the Mediadesign Hochschule in Munich and worked on a lots of different projects. After that i’ve studied Interactive Media Systems (Master of Arts) at the Hochschule Augsburg with the specialization on gamedevelopment. Also i´ve completed an apprenticeship as an information electronics engineer.

Currently i’m mainly working on my assets on the Unity Asset Store.

Feel free to contact me at any time for any inquiries or just to say hello 🙂

Experience

Code

C#, C++, C, Java, Lua, Actionscript, Boo, Visual Basic, Haskell, OpenGL, Direct3D, HLSL, GLSL, Python, Html, Php, javascript, MySQL, CSS, Ajax

Programs

Unity3D, Unreal, Cryengine, Photoshop, Illustrator, Dreamweaver, Blender, Gamemaker, RPG Maker, Visual Studio (Code), Flash, Open Office / MS Office

computer science

Debian, Ubuntu, Windows, Server & Network, Second level support, repair / maintenance / testing of IT devices, VR & AR development, software engineering

Projects

MK Glow

MK Glow (Ultimate) is an artist-friendlyfeature-rich and super fast performing post-processing effect, which simulates bright surface scattering of light. In addition to the bloom, some highly customizable extras, like lens surface, lens flare and glare are available. 

MK Toon - Stylized Shader

MK Toon is an artist-friendly and feature-rich stylized shader, which is able to achieve very customized non-photorealistic visuals. The shader follows a physically based input to create a local antialiased & stylized output.

MK Glass

MK Glass is an uber shader with a lots of toggleable features for rendering glass.

MK Shader - Cross Compiling Shaders

My take on the SRP nightmare. MK Shader is a custom shader system for unity.

– Create shaders of all kinds (including post processing)
– All shaders can be exported
– Cross render pipeline compatible
– Works with all unity systems out of the box (including DOTS, XR and so on…)
– Editor’s are either automatically generated or can be created based on templates

MK Edge Detection - Screen Space Lines Shader

Elevate your game’s visual style with a handcrafted state-of-the-art edge detection shader. MK Edge Detection effortlessly enhances your scene with easy-to-use lines and edges of the highest quality.

My Unity Assets

If you are interested on my stuff feel free to check it out on the Unity Asset Store.